📡 1. Mobile Legends: Bang Bang! Secrets to Success, 2. NFTs, and 3. Crypto Gaming Survey
Happy Games Radar Thursday,
Here is an I. game alert, II. word on the street, III. question to consider this week, and IV. results from a few newsletters we haven’t published in a while…
If you haven’t already subscribed consider joining now:
🎧 Listen to GameMakers content on Spotify or Apple Podcasts
📺 Watch on Youtube
I. Game Alert
The Rise of Mobile Legends: Bang Bang
MOBA’s don’t work on mobile or in Western markets, right?
While you were sleeping, Mobile Legends: Bang Bang has been quietly racking up over $730M in life-of-product net revenue since its launch in November of 2016 (according to Sensor Tower). Hence, on a gross basis, this is already a Billion Dollar LOP game.
Moreover, since its acquisition by Bytedance in March for $4B, we saw a fairly big uplift in revenue.
What about revenue in Western markets? Surprisingly, the US is the #1 revenue country for Mobile Legends (15.0% of revenue) although downloads are a much smaller contribution (2.3%):
Secrets to Success
When we look at the history of MOBAs in mobile it’s a bit surprising how many super smart and incredibly well-resourced companies attacked this market without success including companies like Discord before they pivoted away from games (Fates Forever) and even Zynga (Solstice Arena).
How did the upstart Moonton achieve success where everyone else failed? What was the secret to their success?
Because I’m dope… 😘 actually, really because App Annie was able to help me out, I was able to speak to none other than Skyhook, Moonton’s Chief Game Designer. We spoke about MOBAs as a genre, MOBA classification, and the secrets to Moonton’s success.
Watch it here:
II. Word on the Street
All the game companies are doing something in crypto right?
😳
But the bigger issue is China. The Chinese government has banned crypto for real, for real this time:
Links:
Chinese Regulators Are Serious About Crypto Ban This Time (Bloomberg)
China's makes all cryptocurrency transactions illegal in blow to Bitcoin and other tokens (Euronews)
But does that mean NFTs are banned from China as well? There seems to be some controversy here:
China’s Ant highlights distinction between NFTs and cryptocurrencies (India Times)
Can NFTs happen in a crypto-less China? Amazingly, yes. (protocol)
The Word on the Street that I’m hearing is that at least a few Chinese publishers are backing away from crypto completely including NFTs.
I personally believe the majority of NFTs go to zero in the medium term. Further, I do believe, like Tim Sweeney, there is likely a fair amount of fraud there. However, I firmly believe in the longer term, NFTs are the future. Let’s hope NFTs are able to persist in Chinese markets.
III. Question For You
This week we presented a bear case (Key Challenges to Blockchain Gaming), and next week we will present the bull case for crypto-based gaming.
What do you think about blockchain & crypto in games?
#1. How Big Does Crypto Gaming Become:
How much market share by revenue will crypto-based gaming take of the overall market for F2P games (all platforms) in 5 years?
1. 0%, It All Goes to Zero! | vote
2. < 10% | vote
3. 10% - 25% | vote
4. 26% - 50% | vote
5. 51% - 75% | vote
6. 75% - 90% | vote
7. 90%+ | vote
See results
#2. Long-term Viability of NFTs:
What is your view on the viability of NFTs in games?
1. It's all a bubble and will all collapse | vote
2. NFTs will majorly decline but carve out a niche market in games | vote
3. Short term bubble, long-term NFTs are the future | vote
4. NFTs are the real deal and here to stay | vote
See results
#3. Large Game Publishers + Crypto Games
Will Large Publishers like Activision Blizzard, EA, or Zynga Launch Crypto-based Games?
1. Definitely, they are likely working on projects now! | vote
2. Maybe, they will likely watch the market and fast follow if it gets bigger or more mainstream | vote
3. No, they will not make crypto-based games | vote
See results