🎙️ AI X Gaming: A Deep Dive into AI NPCs with Conv.ai
Insights from Purnendu Mukherjee CEO of Conv.ai on conversational AI technology
Hello GameMakers,
This week, we return to the wild world of AI x Gaming with a deep discussion on conversational AI, also known as AI for NPCs.
We already discussed this topic with Inworld, the other big player in this space (see interview with Kylan Gibbs, Inworld CPO), and today, we discussed it with Purnendu Mukherjee, Conv.ai’s CEO.
We hit on a lot of really critical points related to:
Overcoming latency issues with AI NPC speech
Potential AI applications in gaming
Economics and business model
Where to find early traction
And my favorite topic: when will we see D&D driven by an AI dungeon master?
Anyway, this is one of the most exciting areas in AI x gaming right now and certainly one with the most funding.
So check it out!
🎧 Listen on Spotify, Apple Podcasts, or Anchor
Speakers:
Joseph Kim. CEO at Lila Games.
Purnendu Mukherjee. CEO at Conv.ai.
Welcome to an exploration of how AI is transforming the gaming industry through intelligent NPCs. I recently spoke with Purnendu Mukherjee, CEO of Conv.ai, who shared fascinating insights into their cutting-edge technology.
Key Insights from the Discussion:
Human-like NPCs:
Conv.ai enables virtual characters to interact in human-like ways—understanding player speech, responding intelligently, and even perceiving virtual environments.
These AI NPCs can role-play, adapt their responses, and execute actions within the game world.
Technical Innovations:
Voice Realism: Current limitations include achieving realistic voice and animation fidelity. Conv.ai's ongoing improvements aim to bridge this gap to make interactions indistinguishable from those with humans.
Integration Flexibility: Conv.ai's technology integrates seamlessly with major game engines like Unity and Unreal, enhancing ease of use for developers.
Future Vision:
Mukherjee anticipates significant advancements in NPC realism over the next 20 years, with improvements in voice, animations, and environmental interactions.
The goal is for NPCs not just to exist but to live within game worlds, capable of complex interactions and evolving based on player interactions.
Economic Model:
Conv.ai plans to scale its technology in both free-to-play and premium game models, ensuring that the cost remains accessible for developers and enhances the gaming experience without prohibitive expenses.
Expanding Beyond Gaming:
While initially focused on gaming, Conv.ai's technology has potential applications in virtual learning, digital customer service, and interactive entertainment, indicating vast market possibilities.
Conclusion:
The conversation with Purnendu Mukherjee opens up exciting prospects for the future of gaming and beyond. The line between virtual and real interactions blurs as AI continues to evolve, promising an era where game worlds are as rich and interactive as the real world.
Stay tuned for more updates as we follow the latest innovations and updates at the intersection of Gaming x AI!