🔍 A Framework for Shipping Games on Time and Under Budget | Design Discipline
The mistake every game studio keeps making: stop jizzing the game design!
Design Discipline: The Difference Between Shipping and Sinking
Most game studios repeatedly make the same critical mistake—endless iteration on trivial design details while crucial systems remain broken. This cycle doesn't just waste resources—it kills games.
The Problem: Constant Churn in Game Design
"I'm fucking quitting. This is bullshit."
It was around …
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