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Michael Lee's avatar

I think an interesting discussion would be around where does early monetization x UA efficiency fit within a product roadmap. Often times game teams have to keep the lights on by catering to elder users, have limited resources, and usually sacrifice new user improvements since they dont really affect the bulk of the revenue generation.

As a marketer, often times I wish there were dedicated product managers who's sole goal is to help improve new user monetization and retention. From a marketing perspective, publishing teams are often very hands off in the creation of new user monetization and typically amplify existing new user monetization signals.

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