Today we are talking about the kinds of online, live services technology required for multiplayer PVP games.
More specifically we will cover online services (accounts, matchmaking, player stats, and store) rather than the multiplayer networking side.
The founding team from Pragma.gg (https://www.pragma.gg/) have incredible backgrounds in online back-end services for massive PVP games like League of Legends and Eve Online. From this team, we have:
Eden Chen, CEO: https://www.linkedin.com/in/edechen/, @edenchen (Twitter)
Chris Cobb, CTO: https://www.linkedin.com/in/christopherecobb/
Nick Tittley, Co-Founder: https://www.linkedin.com/in/nicolastittley/
You can reach them by email as well: [first name]@pragma.gg
Content Overview:
1:10 Pragma Team Intros
4:55 Pragma's Business
6:45 Back-end Services Key Challenges
10:40 Online Services Vendor Landscape
25:40 Challenges with Matchmaking for PVP
39:20 Cross-platform Considerations
45:55 Dealing with Reputation & Behavior
54:50 General Scaling Challenges
1:02:25 Pragma Roadmap & Contact Info
Really enjoyed this one, Ravdeep! The concept of the Great Online Game makes so much sense, especially how our online moves can unlock real-world rewards. I’ve been thinking a lot about this idea while working on my own site https://playovoonline.com, where I curate unblocked games for people looking to play casually or take a break. It’s interesting to see how even a niche like that can be part of the broader game. Also, big congrats on the podcast opportunity. Excited to see how you tie it all together!