A man can surely do what he wills to do, but cannot determine what he wills. - Arthur Schopenhauer John Hopson introduced the concept of the compulsion loop applied to video games as early as 2001. Since then, compulsion loop mechanics continue to get integrated into video games fairly broadly. The compulsion loop concept regained popularity in the 2010-2012 period especially by companies such as Zynga for social gaming. However, I believe we will see increased focus especially in mobile gaming.
The Compulsion Loop in Game Design Explained
The Compulsion Loop in Game Design Explained
The Compulsion Loop in Game Design Explained
A man can surely do what he wills to do, but cannot determine what he wills. - Arthur Schopenhauer John Hopson introduced the concept of the compulsion loop applied to video games as early as 2001. Since then, compulsion loop mechanics continue to get integrated into video games fairly broadly. The compulsion loop concept regained popularity in the 2010-2012 period especially by companies such as Zynga for social gaming. However, I believe we will see increased focus especially in mobile gaming.