GameMakers is for the people who build, run, and grow games.
Hey, I’m Joseph Kim (JK), founder of Lila Games. Every week I break down what’s actually working in F2P and mobile games, with real data from shipped games and a clear opinion.
What you get:
Tuesday essays: one sharp argument about where the games business is heading, like AI in game dev, monetization, live ops, UA, and strategy.
Teardowns and case studies: how hit games design their shops, battle passes, events, and economies, and why they work.
Conversations: long-form interviews with founders and operators on the GameMakers podcast and YouTube.
Who reads it: 20,000+ game designers, product managers, founders, and investors.
Start here:
ONE PROMPT. FULL BUILD. BULL SHIT.: what AI can and can’t do for game dev today
The LiveOps Playbook: a framework from top operators
Prefer video? Watch on GameMakers YouTube.
If GameMakers helps you, the best thing you can do is forward it to one person on your team.

