Hey Rob, it's very rare to work on a top-grossing game, and I'm glad you had the opportunity to do so. To your point, even top-grossing games leave money on the table. The other issue I've found as an interesting observation in my career is how many successful games were developed with a team that had massive problems, sometimes drama, a…
Hey Rob, it's very rare to work on a top-grossing game, and I'm glad you had the opportunity to do so. To your point, even top-grossing games leave money on the table. The other issue I've found as an interesting observation in my career is how many successful games were developed with a team that had massive problems, sometimes drama, and where many things were broken. The image of top-grossing game teams as highly effective and efficient operators is often not the case! Thanks again for your comments Rob, very much appreciated.
Hey Rob, it's very rare to work on a top-grossing game, and I'm glad you had the opportunity to do so. To your point, even top-grossing games leave money on the table. The other issue I've found as an interesting observation in my career is how many successful games were developed with a team that had massive problems, sometimes drama, and where many things were broken. The image of top-grossing game teams as highly effective and efficient operators is often not the case! Thanks again for your comments Rob, very much appreciated.