Mobile Games Market Report, Q3 2026
Mobile gaming shrank 6.9% in Q3 2026. Here’s where the $13.6B went, and where the growth still is.
What’s inside
56 slides covering 1,556 mobile games, each earning over $250K in at least one month of Q3 2026
Market size, revenue, and downloads trends, quarter by quarter
Every genre and subgenre deep-dive, including the Sort & Jam wave
US, China, Japan, and Korea market profiles
Publisher and title rankings, with the top movers and shakers
Licensed IP economics
Open lanes vs. closed doors: where new games can still win
Full methodology, built on Sensor Tower data
Who it’s for
Studio heads, product leads, investors, and publishers planning a 2027 roadmap, a pitch, or a board meeting. One afternoon with this deck replaces weeks of pulling data yourself.
A preview: 5 findings from the report
1. The market shrank 6.9% year over year
2. The US is most of the decline
3. Puzzle and Strategy swapped momentum
4. The Sort & Jam wave is real revenue: $352M, up 129%
5. New 2026 games are only 6.3% of revenue
That’s 5 slides out of 56.
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