Reports

Mobile Games Market Report, Q3 2026

Mobile gaming shrank 6.9% in Q3 2026. Here’s where the $13.6B went, and where the growth still is.

Get the full report ($100)

What’s inside

  • 56 slides covering 1,556 mobile games, each earning over $250K in at least one month of Q3 2026

  • Market size, revenue, and downloads trends, quarter by quarter

  • Every genre and subgenre deep-dive, including the Sort & Jam wave

  • US, China, Japan, and Korea market profiles

  • Publisher and title rankings, with the top movers and shakers

  • Licensed IP economics

  • Open lanes vs. closed doors: where new games can still win

  • Full methodology, built on Sensor Tower data

Who it’s for

Studio heads, product leads, investors, and publishers planning a 2027 roadmap, a pitch, or a board meeting. One afternoon with this deck replaces weeks of pulling data yourself.

A preview: 5 findings from the report

1. The market shrank 6.9% year over year

2. The US is most of the decline

3. Puzzle and Strategy swapped momentum

4. The Sort & Jam wave is real revenue: $352M, up 129%

5. New 2026 games are only 6.3% of revenue

That’s 5 slides out of 56.

Get the full report ($100)

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