GameMakers
GameMakers
The New Meta for Product Analytics: Save Your Studio Now
0:00
-46:18

The New Meta for Product Analytics: Save Your Studio Now

How to choose the right analytics infrastructure for your mobile game studio in 2025: SDK Analytics Vendors vs. Firebase + Google BQ vs. PostHog vs. Snowflake vs. Unity Analytics
The new Meta for Game Analytics

Key Takeaways

The Problem: Game studios face an increasingly complex landscape when choosing analytics infrastructure. Traditional SDK analytics vendors promise ease of use but deliver vendor lock-in, unpredictable contract negotiations, and escalating costs. Building custom solutions offers control but requires dedicated engineering resources that most studios don’t have.

The Stakes: Your analytics stack determines how fast you can iterate, how well you understand your players, and ultimately how much you’ll pay to run your game’s data infrastructure at scale.

The Solution: The analytics landscape has fundamentally shifted. Modern warehouse-native platforms like PostHog now offer the best of both worlds—ease of implementation with data freedom—plus transparent, usage-based pricing that eliminates contract negotiations entirely.

Bottom Line: For new and scaling mobile game studios, PostHog represents the new meta: free to start and $100-700/month vs. $1,000-3,000+/month for SDK analytics vendors; real-time insights; built-in experimentation and feature flags; warehouse-native architecture; and true pay-as-you-go pricing without contracts.


The Analytics Infrastructure Dilemma

The game analytics landscape has historically been stratified by studio size and resources:

Small/Indie Studios defaulted to free tiers:

  • Firebase Analytics or Unity Analytics (both free)

  • Basic dashboards, limited customization

  • “Good enough” until you outgrow them

Medium Studios graduated to SDK analytics vendors:

  • Amplitude, Braze, CleverTap, or MixPanel ($1,000-5,000+/month)

  • Better analytics, but vendor lock-in

  • Expensive as you scale

Large Studios built custom infrastructure:

  • In-house data engineering teams (5+ engineers)

  • BigQuery or Snowflake warehouses

  • Complete control, massive investment

But this rigid progression is now obsolete. New warehouse-native technology has collapsed these tiers, allowing studios to start with enterprise-grade infrastructure without the enterprise costs, complexity, or contract negotiations.

The old problem: You had to pick your tier upfront, and moving between tiers was painful. Outgrow Firebase? Migrate everything to Amplitude. Outgrow Amplitude? Rebuild everything on Snowflake.

Each transition meant:

  • Months of engineering work

  • Lost historical data or complex migrations

  • Retraining teams on new tools

  • Rewriting queries and dashboards

The new reality: Modern platforms like PostHog combine the ease of free-tier tools with the power of data warehouses—letting you start small and scale indefinitely without forced migrations, architectural rewrites, or contract negotiations.


Critical Issues Every Studio Must Consider

1. Reliability and Transparency

SDK analytics platforms like Amplitude, Braze, CleverTap, and Mixpanel have a dirty secret: they fail silently.

Marketing-first analytics platforms abstract away data processing, making debugging nearly impossible. When something breaks, you won’t know for weeks or months. As one engineer put it: “They are built to fail silently, and it takes weeks/months to notice these issues.”

What to look for:

  • Open-source or transparent data processing

  • Visible error logs and payload inspection

  • Ability to see exactly how events are ingested and processed

2. Contract Negotiations vs. Pay-As-You-Go

Here’s a pain point many studios don’t realize until they’re already committed: most SDK analytics vendors require contract negotiations based on traffic estimates.

The traditional SDK analytics vendor model:

  • Sales calls and demos before you can even start

  • Estimate your MAU, events, or data volume for the year

  • Lock into an annual contract at that rate

  • Guess wrong? Pay for capacity you don’t use, or get hit with overage charges

  • Want to scale up? Renegotiate mid-contract

  • Want to scale down? Too bad, you’re locked in

This creates impossible decisions for game studios:

  • Overestimate traffic: Waste budget on unused capacity

  • Underestimate traffic: Face surprise overage bills when your game succeeds

  • New game launch: No idea what traffic will be, forced to guess anyway

The new model (PostHog, Firebase):

  • Start using immediately, no sales calls required

  • Pay only for what you actually use

  • Scale up or down automatically

  • No annual commitments

  • Transparent, public pricing

  • Billing caps to prevent surprise costs

This isn’t just about flexibility—it’s about risk. When you’re launching a new game, you literally cannot predict traffic. Pay-as-you-go means you’re not penalized for success or punished for slower growth.

What to look for:

  • Public, transparent pricing

  • Usage-based billing (pay for actual events/users)

  • No annual contracts or commitments

  • Ability to set billing caps

  • Self-service signup and start

3. Development Velocity and QA

Analytics is often integrated late in the development cycle and gets only a “basic QA pass.” This creates a dangerous pattern:

  • Mistakes surface over longer time periods

  • Issues remain undetected unless actively monitored

  • The ability to flush data during development becomes critical

Without immediate data visibility, you’re flying blind during QA. Traditional SDKs batch events for battery optimization, creating 15-60+ minute delays before you can verify your implementation works.

What to look for:

  • Instant event visibility in dev/test environments

  • Manual flush capabilities

  • Local event inspection without waiting for cloud sync

4. Dashboard Friction and Iteration Speed

Many SaaS analytics tools create artificial bottlenecks. For example, requiring account manager involvement for dashboard configuration slows down product exploration.

The ideal solution:

  • Self-service dashboard creation

  • Iterative experimentation without support tickets

  • No-code insights with optional SQL for power users

5. The Real-Time Fallacy

Here’s a counterintuitive truth: real-time analytics is rarely helpful early on. What actually matters is:

  • Data visibility - Can you see and export your data?

  • Clean pipelines - Is your data schema well-organized?

  • Easy analysis - Can non-engineers explore data without SQL?

Real-time dashboards are impressive demos but poor substitutes for robust data infrastructure.

6. Cost Predictability at Scale

SDK analytics vendors use pricing models designed to extract maximum value as you grow:

  • Per-MTU (Monthly Tracked Users) fees that require annual estimates

  • Per-event charges that compound

  • Tiered feature access requiring enterprise plans

  • Contract renegotiations as you scale

A studio with 100k MAU and 50M events/month might pay:

  • SDK analytics vendors: $1,000-3,000/month (via annual contract, must estimate in advance)

  • Firebase + BigQuery + Mode: $2,000-4,000/month (pay-as-you-go)

  • Unity Analytics: $1,000-4,000/month (MAU-based tiers)

  • PostHog: $500-2,000/month (pay-as-you-go, usage-based)

  • Snowflake: $12,000-19,000/month (committed spend + overages)


The Five Architecture Options

Option 1: SDK Analytics Vendors (Amplitude, Braze, CleverTap, Mixpanel)

The Pitch: Plug-and-play behavioral analytics with rich dashboards, segmentation, and messaging.

Major Players:

  • Amplitude - Market leader in product analytics (NASDAQ: AMPL), very popular with game studios

  • Braze - Mobile engagement leader with analytics (NASDAQ: BRZE)

  • CleverTap - Strong in mobile CRM + analytics, especially gaming and Asia markets

  • Mixpanel - Major independent player, strong in tech and gaming

Strengths:

  • Cross-platform SDKs for Unity, React Native, mobile, and PC

  • Advanced funnels, retention analysis, and churn prediction

  • Built-in push notifications and in-app messaging (CleverTap, Braze)

  • Sophisticated segmentation and targeting

  • Minimal data engineering required

  • Integrated CRM + analytics workflows (CleverTap, Braze)

Critical Weaknesses:

  • Contract negotiations required: Must estimate MAU/events and commit annually

  • Unpredictable costs: Overage charges if you exceed estimates, wasted spend if you don’t

  • Cost scales aggressively with users/events

  • Data locked in vendor’s cloud (export restricted or paid)

  • Limited transparency into data processing

  • Silent failures and debugging challenges

  • Vendor lock-in makes switching extremely difficult

Pricing Reality:

  • Requires sales calls and contract negotiation

  • Annual commitments based on estimated traffic

  • Amplitude: Typically $1,000-3,000+/month for growth stage studios

  • Mixpanel: Similar range, $1,000-2,500+/month

  • CleverTap: $1,000-2,500+/month, includes CRM features

  • Braze: $1,500-3,000+/month, premium pricing

  • Overages can add 20-50% to costs

  • Feature access is often gated by pricing tier

Best for: Teams prioritizing speed over long-term flexibility, with budget for premium SaaS solutions and confidence in traffic forecasts. Marketing-first teams who value integrated CRM + analytics.

Cost Reality: $1,000-3,000/month at 100k MAU (annual contract), potentially much higher at scale or with overages.


Option 2: Firebase Analytics + BigQuery + Visualization Tool

The Pitch: Free event tracking, warehouse power for custom analysis, Google ecosystem integration.

Stack Components:

  • Firebase Analytics (free telemetry SDK)

  • Google BigQuery (cloud data warehouse)

  • Mode/Tableau/Looker (visualization layer)

  • Firebase Remote Config for A/B testing

Strengths:

  • Firebase Analytics is completely free for unlimited events

  • BigQuery enables custom SQL, ML models, and complex analysis

  • Native integration with Google Ads, AdMob

  • Full data ownership and export capabilities

  • Mature platform with extensive documentation

  • Pay-as-you-go pricing: No contracts, pay only for queries and storage used

Critical Weaknesses:

  • High complexity - requires 3 separate platform setups

  • BigQuery’s nested JSON structures notoriously difficult

  • 1-2 hour delay for event data (batched exports)

  • Mode/Looker visualization licenses add $1,500-5,000/month

  • Manual work required to activate segments/cohorts

  • No built-in feature flags or advanced A/B testing

Pricing Reality:

  • Firebase: Free

  • BigQuery storage: $40/TB (~$50-200/month)

  • BigQuery queries: $6.25/TB scanned (1TB free/month), typically $200-800/month

  • Visualization: Mode Pro $1,500-2,500/month or Looker $3,000+/month

  • No contracts required - usage-based billing

  • Can scale costs down if traffic decreases

Best for: Studios with data engineering resources, already invested in Google Cloud, needing ML/advanced analytics.

Cost Reality: $2,000-4,000/month (pay-as-you-go), plus engineering overhead.


Option 3: Unity Analytics

The Pitch: One-click Unity-native analytics, remote config, A/B testing, and LiveOps.

Stack Components:

  • Unity Analytics (telescoped, Unity-native)

  • Unity Remote Config

  • Unity Cloud Messaging

  • Unity Gaming Services ecosystem

Strengths:

  • Seamless Unity integration (literally 1-click setup)

  • Non-developers can run A/B tests and remote config

  • Built-in push messaging and LiveOps tools

  • Free tier up to 50k MAU

  • Role-based UI designed for PMs and designers

  • Clear tier-based pricing: No contract negotiations for standard tiers

Critical Weaknesses:

  • Unity-only - doesn’t support React Native, web, bare metal games

  • Steep pricing tiers: Free to 50k MAU, then jumps significantly

  • No SQL access or custom BI

  • Limited data export (data “trapped” in Unity Cloud)

  • No advanced journey analysis or session replay

  • Limited CRM integration

Pricing Reality:

  • Free: Up to 50k MAU

  • Standard tier: Reported $1,000-4,000/month for 100k+ MAU

  • MAU-based pricing can scale steeply

  • Self-service for standard tiers, enterprise requires negotiation

Best for: Exclusively Unity-focused studios under 50k MAU where non-engineers need direct dashboard access.

Cost Reality: Free to 50k MAU, then $1,000-4,000/month with steep MAU-based scaling.


Option 4: PostHog - The New Meta

The Pitch: Open-source, all-in-one product analytics, experimentation, feature flags, and session replay built on a streaming warehouse (ClickHouse).

Stack Components:

  • PostHog SDK or HTTP API (universal ingestion)

  • ClickHouse (built-in warehouse)

  • PostHog dashboards (no-code + SQL)

  • Feature flags and experimentation engine

  • Optional integrations (Braze, CleverTap, etc.)

Strengths:

  • All-in-one platform: Analytics + A/B testing + feature flags + session replay + CDP

  • True pay-as-you-go: No contracts, no sales calls, no traffic estimates required

  • Transparent pricing: Public pricing calculator, pay only for events used

  • Billing caps: Set maximum spend to prevent surprise costs

  • Real-time data: Events available instantly (no batch delays)

  • Warehouse-native: Direct ClickHouse storage with SQL access (HogQL)

  • No-code + SQL: Power users get SQL, everyone else gets intuitive dashboards

  • Transparent: Open-source with code-level visibility

  • Developer-friendly: Immediate data flushing in dev/test environments

  • Best cost at scale: $0.00005-0.00002/event (1M events free/month)

  • Data freedom: Easy export to any destination, no lock-in

  • Advanced experimentation: Multivariate testing, sequential testing, automatic significance

LiveOps Features:

  • Behavioral segmentation and cohorts

  • Feature flags for targeted offers and personalization

  • A/B/n testing for game mechanics, pricing, UI

  • Session replay for debugging player issues

Weaknesses:

  • No built-in CRM or push notifications (requires Braze/CleverTap integration)

  • Unity SDK requires custom HTTP implementation (1-2 days work)

  • No native mobile attribution (use Adjust/AppsFlyer separately)

  • Some operational setup required

Pricing Reality:

  • No contracts or negotiations: Start using immediately

  • 1M events free/month: Enough for 10-30k MAU to start

  • Usage-based beyond free tier:

    • 1-2M events: $0.00005/event

    • 2-15M events: $0.0000343/event

    • Scales down further at volume

  • Transparent calculator: See exact costs before starting

  • Billing caps available: Set maximum monthly spend

  • Scale up or down automatically: Pay only for what you use

Example costs:

  • 10M events/month: $50-400

  • 50M events/month: $1,000-1,500

  • 100M events/month: $1,750-2,000

Best for: Cross-platform studios (Unity + React Native + PC), teams wanting long-term flexibility, anyone prioritizing data freedom and predictable costs.

Cost Reality: $100-700/month starting out, $500-2,000/month at 100k MAU/50M events (pay-as-you-go, no contracts).


Option 5: Snowflake Data Warehouse

The Pitch: Enterprise-grade data warehouse with unlimited scalability and multi-cloud support for studios that need complete customization.

Stack Components:

  • Custom telemetry collectors → Snowflake

  • Snowflake data warehouse (compute + storage)

  • Mode/Looker/Tableau for visualization ($1,500-5,000/month)

  • RudderStack/Hightouch for CDP/activation ($500-2,000/month)

  • Custom-built analytics, segmentation, and activation

Strengths:

  • Ultimate scalability: Handles billions of events without breaking a sweat

  • Multi-cloud support: AWS, Azure, GCP - run anywhere

  • Best-in-class performance: Fastest queries at massive scale

  • Unlimited customization: Build exactly what you need with SQL

  • Enterprise compliance: SOC 2, HIPAA, GDPR certified

  • Data governance: Fine-grained access controls and audit logs

  • Future-proof: Integrate any data source, run any model

Critical Weaknesses:

  • Extreme cost: $12,000-19,000/month minimum realistic spend

  • Requires dedicated data team: Need 5+ full-time data engineers

  • Annual commits typically required: Snowflake credits purchased annually

  • Complex pricing: Credits, storage, compute all separate

  • 3-6 month implementation: Significant time investment before value

  • Everything is custom: Analytics, segmentation, activation - all built from scratch

  • Massive overkill: 99% of game studios don’t need this

  • No built-in LiveOps: Must build experimentation, feature flags, messaging separately

  • Operational complexity: Cost optimization requires constant monitoring

Pricing Reality:

  • Snowflake typically requires annual credit purchases

  • Credits cost $2-4 each (on-demand rates)

  • Medium warehouse = 4 credits/hour = $8-16/hour

  • Running 12 hours/day = $2,880-5,760/month just for compute

  • Storage: $40/TB (~$50-200/month)

  • Plus visualization tools, CDP tools, engineering staff

  • Total minimum: $12,550-19,200/month

  • Realistic costs: $15,000-25,000/month

Cost Breakdown (100k MAU example):

  • Snowflake compute: $500-2,000/month (committed credits)

  • Snowflake storage: $50-200/month

  • Visualization tool (Mode Pro or Looker): $1,500-5,000/month

  • CDP/activation tool: $500-2,000/month

  • Data engineering staff costs: $10,000+/month

  • Total: $12,550-19,200/month minimum

Reality Check: This is EA/Activision/Riot-scale infrastructure.

Best for: Large studios (500k+ MAU, $50M+ revenue) with 5+ data engineers who need multi-source data integration beyond game events, or studios with specific enterprise compliance requirements.

Cost Reality: $12,550-19,200/month minimum (annual commits), realistically $15,000-25,000/month at scale.


The Comparison: Side by Side


The Contract Negotiation Tax: A Hidden Cost

Let’s talk about something SDK analytics vendors don’t advertise: the time and opportunity cost of contract negotiations.

The Traditional SDK Analytics Vendor Sales Cycle:

Week 1-2: Initial Contact

  • Inbound inquiry or outbound sales contact

  • Schedule discovery call

  • Demo presentation

  • “What’s your expected MAU/traffic?”

Week 3-4: Scoping and Pricing

  • Estimate your traffic for the next 12 months (impossible for new games)

  • Get custom quote based on estimates

  • Negotiate features, support tier, overages

  • Legal review of contract terms

Week 5-6: Approval and Procurement

  • Internal budget approval

  • Finance/legal review

  • Contract signing

  • Payment processing

Week 7: Finally Start Using

  • Technical integration begins

  • 6+ weeks after you first wanted analytics

The Real Cost:

  • 6+ weeks delayed insights while you negotiate

  • Opportunity cost: Decisions made without data

  • Risk: Locked into estimates that might be completely wrong

  • Pressure: Sales tactics to commit to higher tiers “just in case”

The PostHog/Firebase Pay-As-You-Go Cycle:

Day 1:

  • Sign up (5 minutes)

  • Start integrating

  • Data flowing same day

That’s it. No calls, no negotiations, no estimates, no contracts.

The Business Impact

For a new game launch, this difference is massive:

Scenario: You’re 6 weeks from launch

Traditional SDK Analytics Vendor Path:

  • Week 1-6: Sales cycle and negotiations

  • Launch day: Just now starting integration

  • Post-launch: Scrambling to get analytics working while managing live issues

  • Result: Flying blind during your most critical window

Pay-As-You-Go Path:

  • Day 1: Start integration

  • Week 2: Analytics fully integrated and tested

  • Week 3-6: Iterating on events, testing dashboards, QA

  • Launch day: Full analytics already running smoothly

  • Result: Data-driven decisions from day one

The contract negotiation tax is real: 6 weeks of delayed insights, opportunity cost, and risk. For fast-moving game studios, this alone can justify choosing pay-as-you-go solutions.


The Integrated Platform Debate: All-in-One vs. Best-of-Breed

A common counterargument: “Platforms like CleverTap and Braze offer analytics + CRM + messaging in one integrated system. Doesn’t that eliminate the data sync problems you’d have with PostHog + separate CRM?”

The short answer: It depends on your priorities.

The Case for Integrated Platforms (CleverTap, Braze)

Valid strengths:

  • No data syncing - Analytics and messaging share the same data store

  • Real-time reactivity - Trigger campaigns instantly on user behavior

  • Operational simplicity - One vendor, one contract, one platform to learn

  • Built-in workflows - Drop-off detection → segment creation → campaign trigger happens seamlessly

  • Eliminates mismatch issues - No discrepancies between analytics and CRM data

  • Faster time-to-campaign - From insight to action in one platform

When this makes sense:

  • Your primary need is CRM and lifecycle marketing

  • Analytics is secondary to messaging

  • You want plug-and-play simplicity over customization

  • Your team is marketing-focused, not data-focused

  • You value operational convenience over data ownership

There’s real value in an integrated system where analytics informs messaging without data syncing. The “sum is greater than the parts” argument holds if your primary job-to-be-done is lifecycle marketing.

The Case for Best-of-Breed (PostHog + CRM)

Valid strengths:

  • Superior analytics - Dedicated analytics platforms are better at analytics than CRM platforms

  • Data ownership - Your data lives in a warehouse you control

  • Flexibility - Swap CRM providers without losing analytics history

  • Advanced capabilities - Better experimentation, session replay, SQL access, feature flags

  • Cost efficiency - Often cheaper to combine best tools than buy all-in-one

  • Avoid double lock-in - Not locked into both analytics AND CRM with one vendor

Modern CDC minimizes sync issues:

  • PostHog’s CDP can push events to CleverTap/Braze in near real-time

  • Event streaming (not batch ETL) means minimal lag (seconds, not hours)

  • Data mismatches are rare with proper implementation

  • Real-time reactivity is still possible with modern integrations

When this makes sense:

  • Your primary need is deep analytics and experimentation

  • You want data ownership and warehouse-native architecture

  • You’re okay with 2 platforms instead of 1

  • You value flexibility to switch CRM providers

  • You have engineering resources to manage integrations

The Real Question: What’s Your Primary Job-to-Be-Done?

If your primary goal is lifecycle marketing: → CleverTap/Braze integrated platforms make sense → You’re buying CRM that happens to include analytics → Accept the trade-offs on analytics depth and data ownership

If your primary goal is understanding player behavior and experimentation: → PostHog + CRM makes sense → You’re buying analytics that happens to integrate with CRM → Accept the trade-off of managing two platforms

The Lock-In Factor

Here’s where the debate gets interesting: vendor lock-in is worse with integrated platforms.

With CleverTap/Braze (integrated):

  • Your analytics, segmentation, AND messaging are locked in

  • Switching means rebuilding all three

  • Data export is limited

  • You’re locked in at multiple levels

  • Historical analytics data may not be exportable

With PostHog + CleverTap (best-of-breed):

  • Your analytics lives in PostHog (warehouse-native, exportable)

  • Your CRM is CleverTap (can swap to Braze later)

  • If you switch CRM, your analytics history is preserved

  • You’re locked in at only one level

  • Future flexibility is preserved

The Contract/Pricing Critique Still Applies

Even accepting the “integrated is better” argument for CRM-focused teams, the contract negotiation and pricing model issues remain:

  • Still requires sales calls and annual contracts

  • Still requires traffic forecasting

  • Still has overage risks if you guess wrong

  • Still lacks transparent, public pricing

PostHog’s pay-as-you-go model applies to the analytics layer whether you integrate with CleverTap or not.

Our Recommendation

For marketing-first teams:

  • Consider CleverTap or Braze for integrated CRM + analytics

  • Accept the trade-offs on analytics depth and data ownership

  • Still evaluate contract terms carefully

  • Good fit if lifecycle campaigns are your primary KPI

For data-first teams:

  • Start with PostHog for analytics + experimentation

  • Add CRM (CleverTap/Braze/others) when needed

  • Accept the trade-off of managing two platforms

  • Good fit if player behavior insights are your primary KPI

For most game studios:

  • PostHog + CRM is the better long-term architecture

  • The data ownership and flexibility benefits outweigh integration convenience

  • Modern CDC tools make the “sync problem” largely solved

  • You’re optimizing for 2-3 year horizon, not immediate convenience

Choose based on whether you’re analytics-first or marketing-first.


The Recommendation: Think in Phases

For New Studios (0-50k MAU)

Winner: PostHog

Start with PostHog’s free tier (1M events/month) to validate product-market fit. You get:

  • Complete analytics infrastructure

  • Experimentation and feature flags

  • Session replay for debugging

  • Real-time insights

  • No upfront costs

  • No contracts or negotiations

  • Pay only if you exceed free tier

Implementation: 1-2 days to build Unity HTTP integration, immediate value.

Month 1-6 Roadmap:

  1. Week 1-2: Core analytics (DAU/MAU, retention, revenue)

  2. Week 3-4: A/B testing setup (pricing, gameplay, UI)

  3. Month 2: Segmentation and personalization

  4. Month 3: CRM integration (add CleverTap or Braze)

Why not the others?

  • SDK analytics vendors: Unnecessary cost when bootstrapping, plus sales cycles delay launch

  • Firebase + BigQuery: Too complex without data engineers

  • Unity Analytics: Viable alternative if Unity-only, but less flexible long-term

  • Snowflake: Absurdly expensive overkill for early stage


For Growing Studios (50k-500k MAU)

Winner: Still PostHog

At this stage, PostHog scales efficiently while competitors get expensive:

  • PostHog: $1,000-1,500/month for 100M events (pay-as-you-go)

  • SDK analytics vendors: Often $3,000-5,000+/month (annual contracts)

  • Firebase + BigQuery: $3,000-5,000/month (pay-as-you-go)

  • Unity Analytics: $2,000-5,000/month (steep scaling)

  • Snowflake: $15,000-25,000/month (still overkill)

Key additions:

  • Add CleverTap or Braze for CRM ($500-1,500/month)

  • Add AppsFlyer or Adjust for attribution ($500-1,000/month)

  • Total stack: $2,000-4,000/month (still cheaper than SDK analytics vendors alone)

  • All pay-as-you-go: No contracts, scale with actual usage

Why PostHog wins here:

  • Real-time LiveOps becomes critical at scale

  • Segmentation and experimentation drive revenue

  • Data freedom lets you build custom models

  • Warehouse-native design prevents future migration pain

  • No contract renegotiations as you scale

When to consider Firebase + BigQuery:

  • You’ve hired data engineers

  • You’re heavily invested in Google Cloud ecosystem

  • You need custom ML models beyond PostHog’s capabilities


For Large Studios (500k+ MAU)

Winner: PostHog or Snowflake (depending on complexity)

At enterprise scale, you have three viable paths:

Path A: PostHog + Data Lake (Most Studios)

  • PostHog for operational analytics and experimentation

  • Export to S3/BigQuery for ML and long-term analysis

  • Cost: $2,000-5,000/month (pay-as-you-go)

  • Best for: Studios focused on games, not data infrastructure

Path B: Firebase + BigQuery + Custom Tools

  • Full data engineering team (2-3 people)

  • Custom ML pipelines and predictive models

  • Cost: $5,000-10,000/month (pay-as-you-go)

  • Best for: Google Cloud-native studios with existing data teams

Path C: Snowflake + Full Custom Stack

  • Dedicated data engineering team (5+ people)

  • Multi-source data integration (not just game events)

  • Cost: $15,000-25,000/month (annual commits required)

  • Best for: Multi-game portfolios, complex enterprise requirements

When to choose Snowflake:

  • You have 500k+ MAU across multiple games

  • You need to integrate data beyond game events (finance, customer support, web, etc.)

  • You have 5+ dedicated data engineers

  • You require enterprise compliance (HIPAA, SOC 2)

  • Your analytics budget is $150k+/year

  • You’re a public company or planning to IPO

  • You’re comfortable with annual commit negotiations

Reality check: Snowflake is for EA/Activision/Riot scale. If you’re asking “should we use Snowflake?”, the answer is probably no. Studios that need Snowflake already know they need it.


Why Traditional SDK Analytics Vendors Are Losing

The analytics market has fundamentally shifted. PostHog represents what we might call “analytics 2.0”—combining the ease of SDK analytics vendors with the power and flexibility of warehouse-native architectures, plus transparent, contract-free pricing.

The Old Model (SDK Analytics Vendors):

  1. Easy integration

  2. Black box processing

  3. Vendor lock-in

  4. Escalating costs

  5. Data silos

  6. Contract negotiations

  7. Annual commitments

  8. Traffic forecasting required

  9. Limited to what vendor offers

The New Model (PostHog):

  1. Easy integration

  2. Transparent processing

  3. Data freedom

  4. Predictable costs

  5. Warehouse-native

  6. No contracts

  7. Pay-as-you-go

  8. No forecasting needed

  9. Extensible and customizable

SDK analytics vendors made sense when warehouses were expensive and complex. In 2025, with ClickHouse and modern data infrastructure, that trade-off no longer makes sense. The contract negotiation overhead is the final nail in the coffin.


Special Case: When Each Option Makes Sense

Choose SDK Analytics Vendors (Amplitude, Braze, CleverTap, Mixpanel) if:

  • ✅ You’re primarily CRM/marketing-focused and want integrated analytics + messaging (CleverTap, Braze)

  • ✅ You’re already locked in and migration costs are prohibitive

  • ✅ You specifically need their proprietary ML models

  • ✅ Budget isn’t a primary concern

  • ✅ You can accurately forecast traffic for annual contracts

  • ✅ You value operational simplicity over data ownership

Reality: These still have a place for marketing-first teams, but very few new data-focused studios should choose this path. The contract negotiation overhead alone makes it unattractive for analytics-first use cases.


Choose Firebase + BigQuery + Mode if:

  • ✅ You have dedicated data engineers (2+ people)

  • ✅ You’re already deep in Google Cloud ecosystem

  • ✅ You need custom ML beyond what PostHog provides

  • ✅ You want Google Ads/AdMob attribution integration

  • ✅ You prefer pay-as-you-go pricing without contracts

Reality: Good choice for Google-native studios with engineering resources.


Choose Unity Analytics if:

  • ✅ You’re building exclusively Unity games (no cross-platform)

  • ✅ You’re under 50k MAU (free tier is excellent value)

  • ✅ Non-engineers need direct dashboard and LiveOps access

  • ✅ You want minimal setup friction

  • ✅ You’re okay with tiered pricing as you scale

Reality: Solid option for Unity-only indies and small studios.


Choose PostHog if:

  • ✅ You’re building cross-platform games (Unity + React Native + PC)

  • ✅ You want long-term data ownership and flexibility

  • ✅ You need real-time analytics and experimentation

  • ✅ You value cost efficiency at scale

  • ✅ You want warehouse-native architecture

  • You want to avoid contract negotiations and sales cycles

  • You prefer transparent, usage-based pricing

  • You don’t want to forecast traffic for annual commits

  • ✅ Analytics and experimentation are your primary focus

Reality: Best choice for 80% of mobile game studios, especially data-first teams.


Choose Snowflake if:

  • ✅ You have 500k+ MAU across multiple games

  • ✅ You have 5+ dedicated data engineers

  • ✅ You need multi-source data integration (beyond game events)

  • ✅ You require enterprise compliance (HIPAA, SOC 2)

  • ✅ Your analytics budget is $150k+/year

  • ✅ You’re optimizing for ultimate customization over cost

  • ✅ You’re comfortable negotiating annual credit purchases

Reality: Enterprise-only option. If you need to ask, you don’t need it yet.


Real-World Cost Scenarios

Let’s look at what each option actually costs as your studio grows, including the impact of contracts:

Scenario 1: Indie Studio (10k MAU, 5M events/month)

Winner: PostHog or Unity Analytics (if Unity-only)

Contract Impact: SDK analytics vendors require annual commit even at this tiny scale, creating unnecessary risk.


Scenario 2: Growing Studio (100k MAU, 50M events/month)

Winner: PostHog (best cost-to-value plus pricing flexibility)

Contract Impact:

  • SDK analytics vendors lock you into $24k-48k/year

  • If your game doesn’t hit projections, you’re still paying

  • If your game exceeds projections, you’re renegotiating mid-contract

  • PostHog scales naturally with actual usage


Scenario 3: Successful Studio (500k MAU, 200M events/month)

Winner: PostHog for cost-efficiency, Snowflake if you need ultimate customization and have the team

Contract Impact:

  • SDK analytics vendors: $60k-120k/year commitment

  • Snowflake: $180k-300k/year in credits

  • PostHog: Pay actual usage monthly, no commitments


Scenario 4: Enterprise Studio (2M+ MAU, 1B+ events/month)

Winner: PostHog for most use cases, Snowflake for multi-game portfolios with complex data integration needs

Contract Impact:

  • Even at this scale, PostHog’s pay-as-you-go is competitive

  • Contract negotiations become board-level decisions

  • Annual commits of $200k-600k+ for SDK analytics vendors or Snowflake


The Migration Question

“We’re already on [SDK analytics vendor]. Should we migrate?”

Migration is expensive, but vendor lock-in and contract commitments are expensive too. Here’s when to consider it:

Migrate to PostHog if:

  • Your current bill is over $3,000/month

  • You’re frustrated by contract renewal negotiations

  • You’re blocked by data export limitations

  • You need real-time capabilities

  • You want to add experimentation/feature flags

  • Your team is frustrated by black-box debugging

  • Your annual contract is coming up for renewal

Migration timeline: 4-8 weeks for parallel tracking and validation.

Best time to migrate: 3-6 months before your annual contract renewal, giving you time for parallel testing and negotiation leverage.

Stay put if:

  • Your current solution works and is under $2,000/month

  • Migration would distract from core product work

  • You’re deeply integrated with vendor-specific features

  • Your contract has less than 6 months remaining (wait it out, then decide)


Implementation Roadmap: Your First 90 Days with PostHog

Phase 1: Core Analytics (Week 1-2)

Goal: Ship basic telemetry and dashboards

Tasks:

  • Build custom Unity HTTP client → PostHog API

  • Implement core events: app_opened, level_completed, purchase, session_start

  • Add user properties: subscription_tier, level, total_spend

  • Create dashboards: DAU/MAU, retention, revenue

Deliverable: Real-time visibility into core metrics

Cost: Still within free tier for most new studios


Phase 2: Experimentation (Week 3-4)

Goal: Enable A/B testing for key decisions

Tasks:

  • Integrate PostHog feature flags SDK

  • Test pricing experiments (different offer amounts)

  • Test gameplay (difficulty curves, tutorial variations)

  • Test UI (button colors, layouts)

Deliverable: Data-driven product decisions

Cost: Feature flags included, may push beyond free tier ($50-200/month)


Phase 3: Segmentation & Personalization (Month 2)

Goal: Build targeted player experiences

Tasks:

  • Create cohorts: whales, dolphins, minnows, churning players

  • Build targeted offers using feature flags

  • Implement dynamic difficulty based on segments

  • Personalized content recommendations

Deliverable: Increased monetization through personalization

Cost: $200-500/month as event volume grows


Phase 4: CRM Integration (Month 3)

Goal: Complete marketing automation

Tasks:

  • Add CleverTap or Braze for push notifications (~$500-1,500/month)

  • Set up PostHog → CleverTap event sync

  • Build lifecycle campaigns: onboarding, retention, re-engagement

  • Implement win-back campaigns for churned players

Deliverable: Full LiveOps capability

Total stack cost: $700-2,000/month (still no contracts)


The Bottom Line

The game analytics landscape has matured beyond the old SDK analytics vendor vs. custom build dichotomy. PostHog represents a third way: warehouse-native analytics that’s as easy to implement as traditional SDKs but offers the flexibility and cost efficiency of owning your data, plus transparent pay-as-you-go pricing without contracts.

For most mobile game studios:

  • Start with PostHog’s free tier

  • Scale up as you grow ($500-2,000/month at 100k MAU)

  • Add CRM (CleverTap/Braze) when needed

  • Export to data lakes if you reach enterprise scale

  • Never negotiate a contract or forecast traffic

Avoid traditional SDK analytics vendors unless:

  • You’re primarily marketing-first and want integrated CRM + analytics (CleverTap, Braze)

  • You’re already locked in and migration costs are prohibitive

  • You specifically need their proprietary ML models

  • You’re comfortable with annual contract negotiations and traffic forecasting

Avoid Firebase + BigQuery unless:

  • You have dedicated data engineers

  • You’re already deep in Google Cloud

  • You need custom ML beyond what PostHog provides

Avoid Unity Analytics unless:

  • You’re Unity-only for the next 2-3 years

  • You’re under 50k MAU (free tier is excellent)

  • Non-engineers need direct LiveOps control

Avoid Snowflake unless:

  • You’re at 500k+ MAU with multiple games

  • You have 5+ data engineers

  • You need multi-source data integration beyond game events

  • Your analytics budget is $150k+/year

  • You’re prepared for annual credit commitments and enterprise procurement cycles

The new meta is clear: warehouse-native, open-source, real-time analytics with built-in experimentation and transparent, contract-free pricing. PostHog hits this mark. Traditional SDK analytics vendors serve a role for marketing-first teams, but are increasingly obsolete for analytics-first use cases. Snowflake is powerful but overkill for 99% of studios.

Your data infrastructure should accelerate your studio, not constrain it with contracts and negotiations. Choose accordingly.


What analytics infrastructure is your studio using? Disagree? Let me know! Share your experiences in the comments.

Discussion about this episode

User's avatar