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From 2 Days to 1 Hour: The AI Revolution That Could Transform Game Animation
Inside Uthana's mission to beat the visual Turing test for human motion—and what it means for game development
Jul 14
•
Joseph Kim
3
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From 2 Days to 1 Hour: The AI Revolution That Could Transform Game Animation
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Why Every Mobile Game Studio Needs a Web Shop
The Web Shop Revolution: Critical Insights and Actionable Steps, Data: Don't Sleep on Horror Survival, News: Layoffs, Xbox/Microsoft Mismanagement, AI…
Jul 7
•
Joseph Kim
11
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Why Every Mobile Game Studio Needs a Web Shop
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June 2025
Brawl Stars Shop Design: Mastering Motivation Over Monetization Pressure
How Supercell’s Shop Strategy Engages, Retains, and Monetizes a Global Player Base
Jun 30
•
Shilpa
and
Joseph Kim
9
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Brawl Stars Shop Design: Mastering Motivation Over Monetization Pressure
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4
The Strategic Case for Microsoft Xbox Gaming Division Spin-Off and Epic Games Merger
A comprehensive analysis on the business case for Microsoft to spin out Xbox Gaming and to acquire Epic Games in a new stand-alone whup-ass company…
Jun 16
•
Joseph Kim
7
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The Strategic Case for Microsoft Xbox Gaming Division Spin-Off and Epic Games Merger
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1
Evolving PM: Navigating Seismic Shifts in Game Dev – Insights from Product Leaders
Major macro changes have disrupted and continue to disrupt the gaming industry, as PMs we are experiencing seismic changes to our industry…
Jun 13
•
Joseph Kim
10
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Evolving PM: Navigating Seismic Shifts in Game Dev – Insights from Product Leaders
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💸 Unity's Data Dilemma: Why Gaming's Underdog Needs to Stop Playing It Safe (Pixels & Profits)
How Unity's 70% engine dominance could break AppLovin's 81% profit monopoly—if they're brave enough to try
Jun 9
•
Joseph Kim
8
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💸 Unity's Data Dilemma: Why Gaming's Underdog Needs to Stop Playing It Safe (Pixels & Profits)
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The HTML5 Gaming Gold Rush (Discord, Telegram, X, and more)
The huge potential for games on Discord, Telegram, and every platform with a browser
Jun 5
•
Joseph Kim
15
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The HTML5 Gaming Gold Rush (Discord, Telegram, X, and more)
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🔍 Design Discipline: The Difference Between Shipping and Sinking
The mistake every game studio keeps making: stop jizzing the game design!
Jun 2
•
Joseph Kim
10
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🔍 Design Discipline: The Difference Between Shipping and Sinking
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May 2025
Why Marvel Snap Players Hated Their Most Profitable Event
A tale of two events: 92% revenue boost vs. community backlash (and what we can learn from it)
May 27
•
Joseph Kim
and
Ted Park
6
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Why Marvel Snap Players Hated Their Most Profitable Event
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🔍 Breaking the Failure Trap: Why We Choose 99% Failure Over 10% Success
The psychology behind our worst strategic decisions—and how to escape it
May 23
•
Joseph Kim
8
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🔍 Breaking the Failure Trap: Why We Choose 99% Failure Over 10% Success
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Solo Quest: From Peloton to Reinventing Fitness as a Solo Game Developer in 2025
Discover how a solo developer combined fitness tracking with RPG gameplay and leveraged AI and deep community engagement to power a unique approach to…
May 20
•
Joseph Kim
7
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Solo Quest: From Peloton to Reinventing Fitness as a Solo Game Developer in 2025
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🔍 Playing to Win
Beyond Effort: Finding your point of greatest leverage and going all in
May 16
•
Joseph Kim
7
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🔍 Playing to Win
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